| Название | Атрибуты | Цена | Союз | |
Ajani's Pridemate Token
Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate.
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Соплеменник Аджани (токен) |
NM
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22 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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3
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NM
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10 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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3
"Brims" Barone, Midway Mobster
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NM
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40 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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3
"Brims" Barone, Midway Mobster
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NM
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70 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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3
"Brims" Barone, Midway Mobster
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NM
|
40 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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3
|
NM
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20 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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3
"Brims" Barone, Midway Mobster
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NM
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21 | |
"Lifetime" Pass Holder
"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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NM
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40 | |
"Lifetime" Pass Holder
"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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"Lifetime" Pass Holder
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NM
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70 | |
"Lifetime" Pass Holder
"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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"Lifetime" Pass Holder
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NM
|
90 | |
+2 Mace
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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1
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NM
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7 | |
A Good Day to Pie
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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1
A Good Day to Pie
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NM
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14 | |
A Good Day to Pie
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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1
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NM
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7 | |
A Good Day to Pie
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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1
A Good Day to Pie
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NM
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30 | |
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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4
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NM
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25 | |
A Killer Among Us
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
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4
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NM
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10 | |
A Little Chat
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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1
Небольшая Беседа |
NM
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10 | |
A Little Chat Art Card
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NM
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40 | |
A Mysterious Creature
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
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|
NM
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17 | |
A Mysterious Creature
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
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NM
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30 | |
A Real Handful
As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
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3
A Real Handful
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NM
|
40 | |
A Real Handful
As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
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3
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NM
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10 | |
A Real Handful
As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
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3
A Real Handful
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NM
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21 | |
A Tale for the Ages
Enchanted creatures you control get +2/+2.
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1
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NM
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40 | |
Aarakocra Sneak
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
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3
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NM
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7 | |
Aarakocra Sneak
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
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3
Aarakocra Sneak
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NM
|
12 | |
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
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2
Aardwolf's Advantage
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NM
|
70 | |
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
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2
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NM
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7 | |
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
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2
Aardwolf's Advantage
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NM
|
27 | |
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
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3
Aatchik, Emerald Radian
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NM
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90 |
#1001
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