| Название | Атрибуты | Цена | Союз | |
Aftermath Analyst
When Aftermath Analyst enters the battlefield, mill three cards.
{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
|
1
|
NM
|
300 | |
Agrus Kos, Spirit of Justice
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
|
2
|
NM
|
100 | |
Animation Module
Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
|
1
Модуль Оживления |
NM
|
150 | |
Aphemia, the Cacophony
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
|
1
Афемия, Какофония |
NM
|
20 | |
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
|
1
|
NM
|
100 | |
Aurelia's Vindicator
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
|
2
|
NM
|
200 | |
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
|
3
|
NM
|
150 | |
Azor, the Lawbringer
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
|
2
Азор, Законотворец |
NM
|
150 | |
Baba Lysaga, Night Witch
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
|
1
Baba Lysaga, Night Witch
|
NM
|
70 | |
Bankrupt in Blood
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
|
1
Bankrupt in Blood
Кровавое Банкротство |
NM
|
100 | |
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
|
|
NM
|
450 | |
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
|
3
Залить Светом |
NM
|
50 | |
Case of the Filched Falcon
When this Case enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
|
Case of the Filched Falcon
|
NM
|
200 | |
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
|
3
|
NM
|
500 | |
Castle Embereth
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
|
Замок Эмберет |
NM
|
50 | |
Cataclysmic Gearhulk
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
|
3
Мехагигант Катаклизмов |
NM
|
50 | |
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
|
1
Совместный Натиск |
SP
|
20 | |
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
|
1
Совместный Натиск |
NM
|
25 | |
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
|
1
|
NM
|
50 | |
Consider
Look at the top card of your library. You may put that card into your graveyard.
Draw a card.
|
Рассмотрение |
NM
|
110 | |
Corpse Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
|
Труп Рыцаря |
NM
|
200 | |
Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
|
2
Curse of the Bloody Tome
Проклятие Кровавого Тома |
NM
|
100 | |
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
|
1
Заря Надежды |
NM
|
50 | |
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
|
Дерзкий Удар |
NM
|
20 | |
Door to Nothingness
Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
|
5
|
NM
|
30 | |
Doorkeeper Thrull
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
|
1
|
NM
|
300 | |
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
|
1
|
NM
|
350 | |
Drown in the Loch
Choose one —
• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
|
Утопить в Озере |
NM
|
100 | |
Duskwatch Recruiter
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
|
1
Вербовщик Закатного Дозора |
SP
|
50 | |
Enter the God-Eternals
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
2
Явление Вековечных Богов |
NM
|
30 |
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