| Название | Атрибуты | Цена | Союз | |
Abandon the Post
Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
1
Покинуть Пост |
NM
|
11 | |
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
|
1
|
NM
|
7 | |
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
|
1
Истирание |
NM
|
37 | |
Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
|
3
X
|
NM
|
44 | |
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
|
Изобильный Урожай |
NM
|
109 | |
Academic Dispute
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
Ученый Диспут |
NM
|
17 | |
Academic Probation
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
|
1
Условное Отчисление |
NM
|
29 | |
Academy Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
|
2
Стена Академии |
NM
|
4 | |
Accomplished Alchemist
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
|
3
Состоявшийся Алхимик |
NM
|
49 | |
Acquisitions Expert
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
1
Знаток Приобретений |
NM
|
18 | |
Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
|
|
NM
|
4 | |
Adaptive Automaton
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
|
3
|
NM
|
413 | |
Adaptive Shimmerer
Flash
Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
|
5
Адаптирующаяся Сиятельница |
NM
|
12 | |
Adaptive Sporesinger
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one—
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
2
|
NM
|
4 | |
Adult Gold Dragon
Flying, lifelink, haste
|
3
Взрослый Золотой Дракон |
NM
|
49 | |
Advent of the Wurm
Create a 5/5 green Wurm creature token with trample.
|
1
|
NM
|
24 | |
Adventure Awaits
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
|
1
Приключение Ждет |
NM
|
14 | |
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
Зов Приключений |
NM
|
14 | |
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
Зов Приключений |
NM
|
18 | |
Aegar, the Freezing Flame
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
|
1
Эгар, Ледяное Пламя |
NM
|
20 | |
Aegar, the Freezing Flame
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
|
1
Эгар, Ледяное Пламя |
NM
|
17 | |
Aerial Assault
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
|
2
Нападение с Воздуха |
NM
|
14 | |
Aeronaut Cavalry
Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
|
4
|
NM
|
7 | |
Aether Helix
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
|
3
Эфирная Спираль |
NM
|
17 | |
Aftermath Analyst
When Aftermath Analyst enters the battlefield, mill three cards.
{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
|
1
Aftermath Analyst
|
NM
|
700 | |
Against All Odds
Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
|
3
|
NM
|
5 | |
Ageless Guardian
|
1
Нестареющий Часовой |
NM
|
14 | |
Agonizing Remorse
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
|
1
Мучительные Сожаления |
NM
|
18 | |
Aim for the Head
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
|
2
Целься в Голову |
NM
|
8 | |
Air Marshal
{3}: Target Soldier gains flying until end of turn.
|
1
|
NM
|
5 |
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