| Название | Атрибуты | Цена | Союз | |
Aberrant Mind Sorcerer
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
|
4
Aberrant Mind Sorcerer
Чародейка Отклоняющегося Разума |
NM
|
15 | |
Abiding Grace
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
|
2
Неизменная Милость |
NM
|
8 | |
Abigale, Eloquent First-Year
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
|
|
NM
|
145 | |
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
|
1
|
NM
|
4 | |
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
|
|
NM
|
15 | |
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
|
Abundant Harvest
Изобильный Урожай |
NM
|
15 | |
Academy Journeymage
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
4
|
NM
|
4 | |
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
|
1
|
NM
|
120 | |
Accursed Duneyard
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
NM
|
222 | |
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|
3
|
NM
|
7 | |
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
|
1
Acrobatic Cheerleader
|
NM
|
15 | |
Adaptive Sporesinger
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one—
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
2
Adaptive Sporesinger
|
NM
|
15 | |
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
1
|
NM
|
14 | |
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
1
Adventuring Gear
|
NM
|
27 | |
Aegis Turtle
|
Aegis Turtle
|
NM
|
15 | |
Aerial Guide
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
|
2
Воздушный Проводник |
NM
|
4 | |
Aerie Auxiliary
Flying
When Aerie Auxiliary enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
|
3
Aerie Auxiliary
|
NM
|
15 | |
Aeromoeba
Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
|
3
Aeromoeba
Аэромеба |
NM
|
15 | |
Aeronaut Cavalry
Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
|
4
|
NM
|
3 | |
Aeronaut's Wings
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
2
|
NM
|
4 | |
Aether Gale
Return six target nonland permanents to their owners' hands.
|
3
|
NM
|
23 | |
Aether Revolt
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more {E}, Aether Revolt deals that much damage to any target.
|
2
|
NM
|
47 | |
Aether Spike
Choose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
|
1
|
NM
|
15 | |
Aetherjacket
Flying, vigilance
{2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
|
3
Aetherjacket
|
NM
|
15 | |
Aethermage's Touch
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
|
2
Aethermage's Touch
|
SP
|
15 | |
Aethersnipe
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
5
Aethersnipe
|
NM
|
8 | |
Aeve, Progenitor Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve, Progenitor Ooze isn't legendary as long as it's a token.
Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
|
2
|
NM
|
29 | |
Affectionate Indrik
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
|
5
|
NM
|
6 | |
Affectionate Indrik
When Affectionate Indrik enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
|
5
Affectionate Indrik
|
NM
|
15 | |
Afterburner Expert
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
|
2
Afterburner Expert
|
NM
|
85 |
#44
Aberrant Mind Sorcerer
#1
#204p
#203
#184
#147
#267
#44
#36
#270
#1
#157
#249
#150
#29
#18
#1
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имеют возможность указать резервную цену на аукцион. Если она не будет превышена, то по завершению аукциона заказ может быть создан только по инициативе продавца, если он примет финальное предложение.
Аукционы с установленной резервной ценой выделены красным цветом, до тех пор, пока резервная цена не достигнута.