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Название | Сет | Тип | Язык | ||||
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![]() Aarakocra Sneak ![]()
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
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3
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creature | английский |
1
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11 | |
![]() Abdel Adrian, Gorion's Ward ![]()
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
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4
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Legendary creature | английский |
2
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15 | |
![]() Aberrant Mind Sorcerer ![]()
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
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4
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creature | английский |
1
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15 | |
![]() Aboleth Spawn ![]()
Flash
Ward {2}
Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Aboleth Spawn / --- |
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2
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creature | английский |
1
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355 | |
![]() Abundant Growth ![]()
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
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Abundant Growth / --- |
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enchantment | английский |
1
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15 | ||
![]() Abundant Harvest ![]()
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
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Abundant Harvest / --- |
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sorcery | английский |
2
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3 | ||
![]() Abundant Maw ![]()
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
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Abundant Maw / --- |
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8
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creature | английский |
1
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5 | |
![]() Abyssal Harvester ![]()
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
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1
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creature | английский |
1
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200 | |
![]() Academy Journeymage ![]()
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
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Academy Journeymage / --- |
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4
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creature | английский |
1
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4 | |
![]() Academy Wall ![]()
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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Academy Wall / Стена Академии |
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2
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creature | английский |
1
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3 | |
![]() Acidic Slime ![]()
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
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Acidic Slime / --- |
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3
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creature | английский |
1
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7 | |
![]() Acquisition Octopus ![]()
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Acquisition Octopus / Осьминог Приобретений |
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2
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artifact creature | английский |
1
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10 | |
![]() Acrobatic Cheerleader ![]()
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
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1
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creature | английский |
1
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15 | |
![]() Adaptive Automaton ![]()
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
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Adaptive Automaton / --- |
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3
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artifact creature | английский |
1
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125 | |
![]() Adaptive Sporesinger ![]()
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one—
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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2
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creature | английский |
1
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15 | |
![]() Adrestia ![]()
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
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3
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Legendary artifact | английский |
1
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25 | |
![]() Adventurer's Inn ![]()
When this land enters, you gain 2 life.
{T}: Add {C}.
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Adventurer's Inn / --- |
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land | английский |
1
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13 | ||
![]() Adventuring Gear ![]()
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Adventuring Gear / --- |
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1
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artifact | английский |
2
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14 | |
![]() Aegar, the Freezing Flame ![]()
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
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Aegar, the Freezing Flame / Эгар, Ледяное Пламя |
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1
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Legendary creature | английский |
1
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5 | |
![]() Aegis Turtle ![]() |
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creature | английский |
2
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15 | ||
![]() Aerial Guide ![]()
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
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Aerial Guide / Воздушный Проводник |
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2
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creature | английский |
1
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4 | |
![]() Aerie Auxiliary ![]()
Flying
When Aerie Auxiliary enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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3
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creature | английский |
2
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15 | |
![]() Aeronaut Cavalry ![]()
Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
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Aeronaut Cavalry / --- |
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4
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creature | английский |
3
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3 | |
![]() Aeronaut's Wings ![]()
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Aeronaut's Wings / --- |
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2
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artifact | английский |
2
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4 | |
![]() Aether Gale ![]()
Return six target nonland permanents to their owners' hands.
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Aether Gale / --- |
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3
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sorcery | английский |
1
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20 | |
![]() Aether Revolt ![]()
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more {E}, Aether Revolt deals that much damage to any target.
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Aether Revolt / --- |
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2
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enchantment | английский |
1
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47 | |
![]() Aether Spike ![]()
Choose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
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Aether Spike / --- |
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1
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instant | английский |
3
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15 | |
![]() Aetherjacket ![]()
Flying, vigilance
{2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
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3
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artifact creature | английский |
1
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15 | |
![]() Aethermage's Touch ![]()
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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2
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instant | английский |
1
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15 | |
![]() Affectionate Indrik ![]()
When Affectionate Indrik enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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5
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creature | английский |
1
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15 |