| Название | Атрибуты | Цена | Союз | |
A Mysterious Creature
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
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|
NM
|
5 | |
A Mysterious Creature Ooze
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
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|
NM
|
15 | |
A Premonition of Your Demise
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
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|
NM
|
30 | |
A Realm Reborn
Other permanents you control have "{T}: Add one mana of any color."
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4
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NM
|
300 | |
A.I.M. Scientists
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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3
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NM
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5 | |
A.I.M. Synthoids
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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2
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NM
|
9 | |
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
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2
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NM
|
75 | |
Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
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2
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NM
|
13 | |
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
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2
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NM
|
899 | |
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
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1
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NM
|
990 | |
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
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3
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NM
|
19 | |
Abandon Attachments
You may discard a card. If you do, draw two cards.
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1
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NM
|
78 | |
Abandoned Sarcophagus
You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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3
Брошенный Саркофаг |
NM
|
10 | |
Aberrant Manawurm
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
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3
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NM
|
18 | |
Aberrant Mind Sorcerer
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
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4
Чародейка Отклоняющегося Разума |
NM
|
4 | |
Aberrant Mind Sorcerer
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
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4
Чародейка Отклоняющегося Разума |
NM
|
4 | |
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
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4
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NM
|
100 | |
Abnormal Endurance
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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1
Невероятная Выносливость |
NM
|
8 | |
Abomination, Terrifying Titan
Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
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3
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NM
|
15 | |
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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1
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NM
|
120 | |
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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1
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NM
|
50 | |
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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1
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NM
|
30 | |
Absorbing Man
Vigilance
At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
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1
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NM
|
70 | |
Abstergo Entertainment
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
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|
NM
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500 | |
Abstract Paintmage
At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells.
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|
NM
|
17 | |
Abundant Growth
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
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Обильный Рост |
NM
|
28 | |
Abzan Charm
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
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Талисман Абзана |
NM
|
15 | |
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
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3
|
NM
|
400 | |
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
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3
|
NM
|
400 | |
Access Tunnel
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
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|
NM
|
110 |
#21t
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имеют возможность указать резервную цену на аукцион. Если она не будет превышена, то по завершению аукциона заказ может быть создан только по инициативе продавца, если он примет финальное предложение.
Аукционы с установленной резервной ценой выделены красным цветом, до тех пор, пока резервная цена не достигнута.