| Название | Атрибуты | Цена | Союз | |
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
|
4
|
NM
|
30 | |
A Killer Among Us
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
|
4
|
NM
|
10 | |
A Tale for the Ages
Enchanted creatures you control get +2/+2.
|
1
|
NM
|
20 | |
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
|
2
Aang's Iceberg
|
NM
|
130 | |
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
|
2
Aang's Iceberg
|
NM
|
500 | |
Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
|
2
|
NM
|
15 | |
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
|
3
Aang, the Last Airbender
|
NM
|
100 | |
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
|
3
|
NM
|
50 | |
Abandon Attachments
You may discard a card. If you do, draw two cards.
|
1
|
NM
|
20 | |
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
|
2
Abhorrent Oculus
|
NM
|
6500 | |
Abian, Luvion Usurper
As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.
+1: Create a 3/2 red and green Spirit creature token.
−X: You deal X damage to any target.
|
5
|
NM
|
45 | |
Abomination of Llanowar
Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
|
1
|
NM
|
10 | |
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
|
1
|
NM
|
13 | |
Absolving Lammasu
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
|
4
|
NM
|
10 | |
Abyssal Harvester
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
|
1
|
NM
|
60 | |
Abyssal Harvester
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
|
1
|
NM
|
250 | |
Abzan Devotee
{1}: Add {W}, {B}, or {G}. Activate only once each turn.
{2}{B}: Return this card from your graveyard to your hand.
|
1
|
NM
|
7 | |
Abzan Monument
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
{1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
|
2
|
NM
|
15 | |
Academy Journeymage
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
4
|
NM
|
7 | |
Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
|
Хранительница Знаний Академии |
NM
|
20 | |
Accomplished Alchemist
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
|
3
Состоявшийся Алхимик |
NM
|
20 | |
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
|
1
Accumulate Wisdom
|
NM
|
350 | |
Accursed Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
3
|
NM
|
5 | |
Acquisition Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
2
Acquisition Octopus
Осьминог Приобретений |
NM
|
20 | |
Acquisitions Expert
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
1
Знаток Приобретений |
NM
|
7 | |
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
|
1
Acrobatic Cheerleader
|
NM
|
15 | |
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
|
1
|
NM
|
6 | |
Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
|
|
NM
|
5 | |
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
2
Акт Измены |
NM
|
5 | |
Adagia, Windswept Bastion
This land enters tapped.
{T}: Add {W}.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
STATION 12+
{3}{W}, {T}: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
|
|
NM
|
700 |
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