| Название | Атрибуты | Цена | Союз | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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3
"Brims" Barone, Midway Mobster
|
NM
|
29 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
|
3
"Brims" Barone, Midway Mobster
|
NM
|
29 | |
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
|
3
"Brims" Barone, Midway Mobster
|
NM
|
29 | |
"Lifetime" Pass Holder
"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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"Lifetime" Pass Holder
|
NM
|
58 | |
"Lifetime" Pass Holder
"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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"Lifetime" Pass Holder
|
NM
|
58 | |
"Rumors of My Death..."
{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
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2
|
NM
|
25 | |
A Good Day to Pie
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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1
A Good Day to Pie
|
NM
|
18 | |
A Good Day to Pie
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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1
A Good Day to Pie
|
NM
|
18 | |
A Little Chat
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
|
1
Небольшая Беседа |
NM
|
14 | |
A Little Chat
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
|
1
A Little Chat
Небольшая Беседа |
NM
|
30 | |
A Real Handful
As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
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3
A Real Handful
|
NM
|
29 | |
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
|
2
Aardwolf's Advantage
|
NM
|
17 | |
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
|
2
Aardwolf's Advantage
|
NM
|
17 | |
Abandoned Campground
Abandoned Campground enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}.
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Abandoned Campground
|
NM
|
60 | |
Abandoned Outpost
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
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|
SP
|
13 | |
Abandoned Sarcophagus
You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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3
Брошенный Саркофаг |
NM
|
23 | |
Abbot of Keral Keep
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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1
|
NM
|
23 | |
Aberrant Mind Sorcerer
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
|
4
Чародейка Отклоняющегося Разума |
NM
|
14 | |
Aberrant Researcher
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
|
3
Насекомовидный Ученый |
NM
|
14 | |
Abnormal Endurance
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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1
Невероятная Выносливость |
NM
|
21 | |
Abomination of Gudul
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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3
Гудульская Мерзость |
NM
|
9 | |
Aboshan's Desire
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
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|
SP
|
22 | |
Abstruse Interference
Devoid (This card has no color.)
Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
|
2
Неясное Вмешательство |
NM
|
9 | |
Abstruse Interference
Devoid (This card has no color.)
Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
|
2
Неясное Вмешательство |
SP
|
9 | |
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
2
Изобилие |
NM
|
110 | |
Abundant Growth
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
|
Обильный Рост |
NM
|
21 | |
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
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Изобильный Урожай |
NM
|
9 | |
Abzan Ascendancy
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
Возвышение Абзана |
NM
|
23 | |
Abzan Ascendancy
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
Возвышение Абзана |
NM
|
23 | |
Abzan Ascendancy
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
Возвышение Абзана |
NM
|
23 |
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