| Название | Атрибуты | Цена | Союз | |
A Tale for the Ages
Enchanted creatures you control get +2/+2.
|
1
|
NM
|
18 | |
Abyssal Gorestalker
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
|
4
Abyssal Gorestalker
|
NM
|
20 | |
Adaptive Sporesinger
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one—
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
2
|
NM
|
4 | |
Adventure Awaits
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
|
1
Adventure Awaits
Приключение Ждет |
NM
|
15 | |
Agency Outfitter
Flying
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
|
4
Agency Outfitter
|
NM
|
15 | |
Agent of the Iron Throne
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
|
2
|
NM
|
30 | |
Agent of Treachery
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
|
5
Агент Предательства |
NM
|
449 | |
Alley Assailant
Alley Assailant enters the battlefield tapped.
Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.
|
2
Alley Assailant
|
NM
|
20 | |
Alpine Meadow
({T}: Add {R} or {W}.)
Alpine Meadow enters the battlefield tapped.
|
Горный Луг |
NM
|
18 | |
Alseid of Life's Bounty
Lifelink
{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
|
Alseid of Life's Bounty
Альсеид Щедрости Жизни |
NM
|
140 | |
Alseid of Life's Bounty
Lifelink
{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
|
|
NM
|
20 | |
Ancestral Blade
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
1
Ancestral Blade
|
NM
|
20 | |
Angel of the Dawn
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
|
4
Angel of the Dawn
Ангел Утренней Зари |
NM
|
20 | |
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
|
3
Angelic Accord
|
NM
|
350 | |
Angelic Gift
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
|
1
Angelic Gift
|
NM
|
20 | |
Angelic Protector
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
|
3
|
NM
|
8 | |
Angelic Renewal
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
|
1
Angelic Renewal
|
NM
|
300 | |
Anger
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|
3
|
SP
|
80 | |
Anger
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|
3
|
NM
|
90 | |
Angler Turtle
Hexproof
Creatures your opponents control attack each combat if able.
"It is ancient, immense, and irresistible."
|
5
Angler Turtle
|
NM
|
25 | |
Angrath, Captain of Chaos
Creatures you control have menace.
-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
2
Angrath, Captain of Chaos
Анграт, Капитан Хаоса |
NM
|
50 | |
Annex Sentry
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
|
2
Annex Sentry
|
NM
|
20 | |
Annoyed Altisaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
5
Annoyed Altisaur
|
NM
|
15 | |
Anoint with Affliction
Exile target creature if it has mana value 3 or less.
Corrupted — Exile that creature instead if its controller has three or more poison counters.
|
1
Anoint with Affliction
|
NM
|
100 | |
Anoint with Affliction
Exile target creature if it has mana value 3 or less.
Corrupted — Exile that creature instead if its controller has three or more poison counters.
|
1
|
NM
|
25 | |
Anvilwrought Raptor
Flying, first strike
|
4
Anvilwrought Raptor
Кованая Птица |
NM
|
15 | |
Apostle of Purifying Light
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
{2}: Exile target card from a graveyard.
|
1
Apostle of Purifying Light
Апостол Очистительного Света |
NM
|
25 | |
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
Aqueous Form
|
NM
|
20 | |
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
|
2
|
NM
|
25 | |
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
|
3
Феникс Дуги Света |
NM
|
200 |
#34
#87
Abyssal Gorestalker
#157
#177
#38
#107
#43
#76
#248
#353
#143
#5
#7
#7
#10
#77
#122
#96
#527
#2
#221
#6
#125
#91
имеют возможность указать резервную цену на аукцион. Если она не будет превышена, то по завершению аукциона заказ может быть создан только по инициативе продавца, если он примет финальное предложение.
Аукционы с установленной резервной ценой выделены красным цветом, до тех пор, пока резервная цена не достигнута.