| Название | Атрибуты | Цена | Союз | |
Abiding Grace
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
|
2
Неизменная Милость |
NM
|
15 | |
Abzan Ascendancy
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
|
Возвышение Абзана |
NM
|
25 | |
Acquisitions Expert
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
1
Знаток Приобретений |
NM
|
10 | |
Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
|
2
|
NM
|
10 | |
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
Зов Приключений |
NM
|
20 | |
Aegar, the Freezing Flame
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
|
1
Эгар, Ледяное Пламя |
NM
|
10 | |
Aerial Responder
Flying, vigilance, lifelink
|
1
Воздушный Спасатель |
NM
|
15 | |
Aetherstorm Roc
Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
|
2
Рух Эфирных Вихрей |
NM
|
20 | |
Aeve, Progenitor Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve, Progenitor Ooze isn't legendary as long as it's a token.
Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
|
2
Эйв, Тина-Прародительница |
NM
|
30 | |
Affectionate Indrik
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
|
5
Любвеобильный Индрик |
NM
|
10 | |
Agonizing Remorse
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
|
1
Мучительные Сожаления |
NM
|
20 | |
Akoum Warrior
Trample
|
5
Акумский Воин |
NM
|
10 | |
Akroan Hoplite
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
|
Акросский Гоплит |
NM
|
10 | |
Akroan Horse
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
|
4
|
NM
|
20 | |
Allied Assault
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
2
Атака Союзников |
NM
|
15 | |
Alpine Houndmaster
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
|
Горный Псарь |
NM
|
10 | |
Ancient Craving
You draw three cards and you lose 3 life.
|
3
|
NM
|
15 | |
Ancient Stirrings
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
|
|
NM
|
20 | |
Angel of the Dire Hour
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
|
5
|
NM
|
40 | |
Angrath, Captain of Chaos
Creatures you control have menace.
-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
2
Анграт, Капитан Хаоса |
NM
|
15 | |
Ant Queen
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
|
3
Муравьиная Королева |
NM
|
30 | |
Apostle of Purifying Light
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
{2}: Exile target card from a graveyard.
|
1
Апостол Очистительного Света |
NM
|
10 | |
Arc Trail
Arc Trail deals 2 damage to any target and 1 damage to another target.
|
1
|
NM
|
10 | |
Arcbound Javelineer
{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
Электросвязанный Копейщик |
NM
|
15 | |
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
|
Арка Ораски |
NM
|
60 | |
Archon of Absolution
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
|
3
Архонт Отпущения |
NM
|
10 | |
Argent Sphinx
Flying
Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
|
2
Серебристый Сфинкс |
NM
|
30 | |
Arlinn, Voice of the Pack
Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it.
-2: Create a 2/2 green Wolf creature token.
|
4
Арлинн, Голос Стаи |
NM
|
15 | |
Armed - Dangerous
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
|
1
Вооружен - Опасен |
NM
|
10 | |
Armorcraft Judge
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
|
3
|
NM
|
10 |
#1
#160
#89
#832
#49
#200
#2
#3
#148
#121
#185
#1541
#215
#79
#227
#139
#6
#404
#3
#122
#218