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Название | Сет | Тип | Язык | ||||
---|---|---|---|---|---|---|---|---|
![]() Aftermath Analyst ![]()
When Aftermath Analyst enters the battlefield, mill three cards.
{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
|
Aftermath Analyst / --- |
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1
|
creature | английский |
2
|
400 | |
![]() Agrus Kos, Spirit of Justice ![]()
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
|
Agrus Kos, Spirit of Justice / --- |
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2
|
Legendary creature | английский |
1
|
100 | |
![]() Animation Module ![]()
Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
|
Animation Module / Модуль Оживления |
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1
|
artifact | русский |
2
|
150 | |
![]() Aphemia, the Cacophony ![]()
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
|
Aphemia, the Cacophony / Афемия, Какофония |
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1
|
Legendary enchantment creature | русский |
2
|
20 | |
![]() Assemble the Players ![]()
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
|
Assemble the Players / --- |
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1
|
enchantment | английский |
1
|
100 | |
![]() Aurelia's Vindicator ![]()
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
|
Aurelia's Vindicator / --- |
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2
|
creature | английский |
1
|
200 | |
![]() Aurelia, the Law Above ![]()
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
|
Aurelia, the Law Above / --- |
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3
|
Legendary creature | английский |
1
|
150 | |
![]() Azor, the Lawbringer ![]()
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
|
Azor, the Lawbringer / Азор, Законотворец |
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2
|
Legendary creature | русский |
1
|
150 | |
![]() Baba Lysaga, Night Witch ![]()
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
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1
|
Legendary creature | английский |
1
|
70 | |
![]() Bankrupt in Blood ![]()
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
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1
|
sorcery | английский |
1
|
100 | |
![]() Bring to Light ![]()
Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
|
Bring to Light / Залить Светом |
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3
|
sorcery | русский |
1
|
50 | |
![]() Case of the Filched Falcon ![]()
When this Case enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
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enchantment | английский |
1
|
200 | ||
![]() Case of the Locked Hothouse ![]()
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
|
Case of the Locked Hothouse / --- |
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3
|
enchantment | английский |
3
|
500 | |
![]() Castle Embereth ![]()
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
|
Castle Embereth / Замок Эмберет |
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land | русский |
2
|
50 | ||
![]() Cataclysmic Gearhulk ![]()
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
|
Cataclysmic Gearhulk / Мехагигант Катаклизмов |
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3
|
artifact creature | русский |
1
|
50 | |
![]() Connecting the Dots ![]()
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
|
Connecting the Dots / --- |
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1
|
enchantment | английский |
1
|
50 | |
![]() Consider ![]()
Look at the top card of your library. You may put that card into your graveyard.
Draw a card.
|
Consider / Рассмотрение |
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instant | русский |
4
|
110 | ||
![]() Corpse Knight ![]()
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
|
Corpse Knight / Труп Рыцаря |
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creature | русский |
1
|
200 | ||
![]() Curse of the Bloody Tome ![]()
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
|
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2
|
enchantment | английский |
1
|
100 | |
![]() Dawn of Hope ![]()
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
|
Dawn of Hope / Заря Надежды |
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1
|
enchantment | русский |
1
|
50 | |
![]() Defiant Strike ![]()
Target creature gets +1/+0 until end of turn.
Draw a card.
|
Defiant Strike / Дерзкий Удар |
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instant | русский |
1
|
20 | ||
![]() Deploy the Gatewatch ![]()
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Deploy the Gatewatch / Прибытие Стражей |
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4
|
sorcery | русский |
1
|
50 | |
![]() Descend upon the Sinful ![]()
Exile all creatures.
Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.
|
Descend upon the Sinful / Нападение на Грешников |
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4
|
sorcery | русский |
1
|
50 | |
![]() Door to Nothingness ![]()
Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
|
Door to Nothingness / --- |
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5
|
artifact | английский |
1
|
30 | |
![]() Doorkeeper Thrull ![]()
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
|
Doorkeeper Thrull / --- |
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1
|
creature | английский |
1
|
300 | |
![]() Drown in the Loch ![]()
Choose one —
• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
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Drown in the Loch / Утопить в Озере |
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instant | русский |
1
|
100 | ||
![]() Duskwatch Recruiter ![]()
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
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Duskwatch Recruiter / Вербовщик Закатного Дозора |
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1
|
creature | русский |
1
|
50 | |
![]() Enter the God-Eternals ![]()
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Enter the God-Eternals / Явление Вековечных Богов |
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2
|
sorcery | русский |
2
|
30 | |
![]() Essence Channeler ![]()
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
|
Essence Channeler / --- |
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1
|
creature | английский |
1
|
100 | |
![]() Ezrim, Agency Chief ![]()
Flying
When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
|
Ezrim, Agency Chief / --- |
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1
|
Legendary creature | английский |
1
|
50 |